Playard Studios director/animator Carlos Fueyo uses Unreal Engine and manual CG modeling from photo references to craft an intricate and engaging tour through a proposed expansion of The Wolfsonian Museum in Miami Beach.
Carlos Fueyo: “Rather than creating an archviz-style video that simply showed rooms and more rooms, we thought it would be a lot more interesting if we concentrated on the art pieces to be showcased in the museum’s expansion.
“Therefore, the art takes center stage in order to communicate the aspirations and soul of the institution. We still get a feeling of ‘place’ through wide shots that show an agnostic environment that does not compete with the art.
“Due to the project’s short deadline and length, we decided to use Unreal Engine and NVIDIA RTX technology. This presented the challenge of pushing all shots towards a photorealistic level seldom seen from a game engine.
“Additionally, we were dealing with actual art objects and a museum staff passionate about them. This meant we needed to stay as true as possible to the pieces when reconstructing them, all without the ability to scan them.
“In the end, this process allowed us to create cinematography in real-time without boundaries for a 35-shot short film with thousands of rendered frames.”
Watch the making-of video:
Client: The Wolfsonian-FIU
Production: Playard Studios
Director: Carlos Fueyo
Producer: Tanya Fueyo
Animator: Carlos Fueyo
Music: Dexter Britain “Hourglass” (Musicbed)
Toolkit: Maya, Substance, DaVinci Resolve, Unreal Engine