Posted on February 17, 2023
GMUNK: “In the genesis chapter of Inframunk Is Breathing, an infusion of something as basic as the breath of life triggers a cellular-level excavation through the lens of mutation. A digital valve releases a respiratory bloom and what transpires is a dance of psychedelic botany.” [Watch]
Posted on February 16, 2023
Brothers Antonis and Stavros Fylladitis take a break from their studio’s VFX work (on ads, games, features, and TV series) for a passion project involving a certain childhood hero and a real-time production pipeline. [Watch]
Category Animation, CG, Character Animation, Featured, Realtime, Short Films · Tags Antonis Fylladitis, FLOATING HOUSE, Miltos Pilalitos, Stavros Fylladitis, Thanos Papadellis, Unreal Engine
Posted on February 16, 2023
Directors Alexa Sirbu and Lukas Vojir at XK studio in London: “Hublot are continuing their innovation with the Yellow Neon SAXEM. Combining basic Sapphire elements with rare earth elements results in unprecedented translucent colors. A first for Hublot and for watchmaking. [Watch]
Posted on February 16, 2023
With an OCD-level of attention to lighting and rendering, art director Rui Figueiredo and his studio rfvisuals in South Korea elevate YSL’s Rouge Pur Couture lipstick into an objet d’art and a virtual icon of luxury. [Watch]
Posted on February 15, 2023
Plains Of Yonder directors Katrina Crawford and Mark Bashore gather the forces of London prodco Nexus Studios and Barcelona motion house Makmac for a project they call “one giant science experiment.” [Watch]
Category Broadcast Design, CG, Featured, Motion Design, Titles, VFX · Tags 37 Films, Amazon, Fernando Domínguez Cózar, Howard Shore, Katrina Crawford, Makmac, Mark Bashore, Nexus, Plains of Yonder
Posted on February 11, 2023
George Eleftheroglou, motion designer and 3D artist in Athens, Greece: “This is a personal project driven by my love of cars, especially classic cars. The aim was to develop my skills by making an energetic presentation of this beautiful automobile, combining the new dynamic cloth system of C4D, TurbulenceFD for the tire smoke, and rendering in Unreal Engine 5. [Watch]