Airbnb AirCover Spot Buck House Special | STASH MAGAZINE

Typography Meets Architecture in Airbnb Spot by Buck and House Special

A landscape of hand-built miniature houses (inspired by real Airbnb properties) and their CG occupants come to highly-detailed life in this spot crafted by Buck and House Special for Airbnb’s AirCover travel protection. [Watch]

Polyester Toon Blast Animated Trailer | STASH MAGAZINE

Polyester Tunes Up Toon Blast with New Animated Trailer

Jeremy Dimmock, CD/partner at Polyester in Toronto: “We were commissioned by the lovely people at Toon Blast to make a trailer for their video game – an action-packed Mad Max meets Dune animation featuring the game’s hero characters, props, and icons, in an unexpected and thrilling spot with a cliff hanger ending.” [Watch]

Pleid St Lily Zero Mulberry | STASH MAGAZINE

Pleid St. Launches the Lily Zero for Mulberry

Pleid St., the Madrid CG studio that brought us the fabulous Vlisco Garden last year, returns with more surreal visions of high fashion in this work to launch the carbon neutral leather update to Mulberry’s classic Lily handbag. [Watch]

Anomaly 001 Launderette Short Film Bureau Klaus Alman | STASH MAGAZINE

Anomaly 001 “Launderette” Short Film by Bureau Klaus Alman

From the team at Bureau Klaus Alman in Cologne, Germany: “Launderette is the first part of an ongoing series that gives us room to create as freely as possible within the boundaries of a predefined topic.” [Watch]

Need-for-Speed-Unbound-Reveal-Trailer-A$AP-Rocky-Mike&Payne-Realtime-UK | STASH MAGAZINE

Need for Speed Unbound Reveal Trailer (ft. A$AP Rocky) by Mike&Payne and Realtime UK

Directing duo Mike&Payne (whose talents for gaming action are on full display here and here) link up with London studio Realtime UK on the trailer for the latest Need For Speed release complete with mocap of A$AP Rocky. [Watch]

All In Pixel and BOL Deal With Their “Retrogame Issues”

From the team at BOL in Barcelona: “Retrogame Issues takes us back to a decade of big hair, saturated colors, 8-bits, local arcades, and when setting up a new video game required MacGyver-like skills.”
[Watch]